PM3.6 - Zero Suit Samus - Action - 0x118

Entry Script

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. Subroutine(0x22254)
  5. if (OnGround)
    1. SetEdgeSlide(Unknown(2))
    2. SetAirGround(6)
    3. ChangeSubactionRestartFrame(SpecialNShootH)
    4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
  6. else
    1. SetEdgeSlide(Airbourne)
    2. SetAirGround(0)
    3. ChangeSubactionRestartFrame(SpecialAirNShootH)
    4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
  7. CallEveryFrame { thread_id: 9, script: 0x21438 }
  8. loop Infinite times:
    1. LoopRest
    2. if (OnGround)
      1. SetEdgeSlide(Unknown(2))
      2. SetAirGround(6)
      3. ChangeSubaction(SpecialNShootH)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(0)
      3. ChangeSubaction(SpecialAirNShootH)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }

Exit Script